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A Programmer's Introduction to Mathematics uses your familiarity
with ideas from programming and software to teach mathematics.
You'll learn about the central objects and theorems of mathematics,
including graphs, calculus, linear algebra, eigenvalues,
optimization, and more. You'll also be immersed in the often
unspoken cultural attitudes of mathematics, learning both how to
read and write proofs while understanding why mathematics is the
way it is. Between each technical chapter is an essay describing a
different aspect of mathematical culture, and discussions of the
insights and meta-insights that constitute mathematical intuition.
As you learn, we'll use new mathematical ideas to create wondrous
programs, from cryptographic schemes to neural networks to
hyperbolic tessellations. Each chapter also contains a set of
exercises that have you actively explore mathematical topics on
your own. In short, this book will teach you to engage with
mathematics. A Programmer's Introduction to Mathematics is written
by Jeremy Kun, who has been writing about math and programming for
8 years on his blog "Math Intersect Programming." As of 2018, he
works in datacenter optimization at Google.

Size: (32.38 MB)

File name: A Programmer's Introduction to Mathematics.pdf

File size: 32.38 MB