"Ethnographies of the Videogame" uses the medium of the videogame
to explore wider significant sociological issues around new media,
interaction, identity, performance, memory and mediation.
Addressing questions of how we interpret, mediate and use media
texts, particularly in the face of claims about the power of new
media to continuously shift the parameters of lived experience,
gaming is employed as a 'tool' through which we can understand the... more...