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Showing: 1-10 results of 2013

Offering the first empirically driven assessment of the development, marketisation, regulation and use of online gambling organisations and their products, this book explores the relationship between online gambling and crime. It draws upon quantitative and qualitative data, including textual and visual analyses of e-gambling advertising and the records of player-protection and standards organisations, together with a virtual ethnography of online... more...

Phillip McIntyrepresents the latest scholarly research into creativity andcreative practice.The bookprovidesinsights to media practitioners and policy professionals, looking at television, radio, film, journalism, photography, popular music and new media in relation to psychology, sociology and cultural studies.

"Ethnographies of the Videogame" uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the... more...

The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of... more...

Digitalization and computerization are now pervasive in science. This has deep consequences for our understanding of scientific knowledge and of the scientific process, and challenges longstanding assumptions and traditional frameworks of thinking of scientific knowledge. Digital media and computational processes challenge our conception of the way in which perception and cognition work in science, of the objectivity of science, and... more...


Mediatization characterizes changes in practices and institutions in media-saturated societies, thus denoting transformations of these societies. The volume makes a valuable contribution to the understanding of contemporary processes of social, cultural and political changes. The handbook offers a broad spectrum of different approaches to mediatization of communication and in this way provides the reader with the most current state of research.

Sex in Consumer Culture: The Erotic Content of Media and Marketing considers the use of sex to promote brands, magazines, video games, TV programming, music, and movies. Offering both quantitative and qualitative perspectives from leading scholars in a variety of disciplines, this volume addresses a range of integral issues such as media promotion, racial representations, appeals to gay and lesbian communities, content analyses, and case studies.... more...

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of... more...

This book is about how electronics, computing, and telecommunications have profoundly changed our lives – the way we work, live, and play. It covers a myriad of topics from the invention of the fundamental devices, and integrated circuits, through radio and television, to computers, mobile telephones and GPS. Today our lives are ruled by electronics as they control the home and computers dominate the workspace. We walk... more...

Written for a broad audience and grounded in cutting-edge, contemporary scholarship, this volume addresses some of the key questions asked about pornography today. What is it? For whom is it produced? What sorts of sexualities does it help produce? Why should we study it, and what should be the most urgent issues when we do? What does it mean when we talk about pornography as violence? What could it mean if we discussed pornography... more...