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Showing: 1-10 results of 30723

Gilbert Strang's textbooks have changed the entire approach to learning linear algebra -- away from abstract vector spaces to specific examples of the four fundamental subspaces: the column space and nullspace of A and A'. This new fifth edition has become more than a textbook for the basic linear algebra course. That is its first purpose and always will be. The new chapters about applications of the SVD, probability and statistics, and... more...

Analyzing Baseball Data with R Second Edition introduces R to sabermetricians, baseball enthusiasts, and students interested in exploring the richness of baseball data. It equips you with the necessary skills and software tools to perform all the analysis steps, from importing the data to transforming them into an appropriate format to visualizing the data via graphs to performing a statistical analysis. The authors first present an... more...

This handbook provides a unique and in-depth survey of the current state-of-the-art in software engineering, covering its major topics, the conceptual genealogy of each subfield, and discussing future research directions. Subjects include foundational areas of software engineering (e.g. software processes, requirements engineering, software architecture, software testing, formal methods, software maintenance) as well as emerging areas... more...

This book aims to capture the fundamentals of computer programming without tying the topic to any specific programming language. To the best of the authors’ knowledge there is no such book in the market.



Probability, Statistics and Other Frightening Stuff (Volume II of the Working Guides to Estimating & Forecasting series) considers many of the commonly used Descriptive Statistics in the world of estimating and forecasting. It considers values that are representative of the ‘middle ground’ (Measures of Central Tendency), and the degree of data scatter (Measures of Dispersion and Shape) around the ‘middle ground’ values.... more...

It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game. Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing... more...

An accessible primer on how to create effective graphics from data This book provides students and researchers a hands-on introduction to the principles and practice of data visualization. It explains what makes some graphs succeed while others fail, how to make high-quality figures from data using powerful and reproducible methods, and how to think about data visualization in an honest and effective way. Data Visualization... more...


This is the first comprehensive study of an ingenious number-notation from the Middle Ages that was devised by monks and mainly used in monasteries. A simple notation for representing any number up to 99 by a single cipher, somehow related to an ancient Greek shorthand, first appeared in early-13th-century England, brought from Athens by an English monk. A second, more useful version, due to Cistercian monks, is first attested in the late 13th century... more...