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Showing: 1-10 results of 30723

Gilbert Strang's textbooks have changed the entire approach to learning linear algebra -- away from abstract vector spaces to specific examples of the four fundamental subspaces: the column space and nullspace of A and A'. This new fifth edition has become more than a textbook for the basic linear algebra course. That is its first purpose and always will be. The new chapters about applications of the SVD, probability and statistics, and... more...

This handbook provides a unique and in-depth survey of the current state-of-the-art in software engineering, covering its major topics, the conceptual genealogy of each subfield, and discussing future research directions. Subjects include foundational areas of software engineering (e.g. software processes, requirements engineering, software architecture, software testing, formal methods, software maintenance) as well as emerging areas... more...

Analyzing Baseball Data with R Second Edition introduces R to sabermetricians, baseball enthusiasts, and students interested in exploring the richness of baseball data. It equips you with the necessary skills and software tools to perform all the analysis steps, from importing the data to transforming them into an appropriate format to visualizing the data via graphs to performing a statistical analysis. The authors first present an... more...

This book aims to capture the fundamentals of computer programming without tying the topic to any specific programming language. To the best of the authors’ knowledge there is no such book in the market.



From Rubik's cubes to Godel's incompleteness theorem, everything mathematical explained, with colour illustrations, in half a minute. Maths is enjoying a resurgence in popularity. So how can you avoid being the only dinner guest who has no idea who Fermat was, or what he proved? The more you know about Maths, the less of a science it becomes. 30 Second Maths takes the top 50 most engaging mathematical theories, and explains them to the general reader... more...

Probability, Statistics and Other Frightening Stuff (Volume II of the Working Guides to Estimating & Forecasting series) considers many of the commonly used Descriptive Statistics in the world of estimating and forecasting. It considers values that are representative of the ‘middle ground’ (Measures of Central Tendency), and the degree of data scatter (Measures of Dispersion and Shape) around the ‘middle ground’ values.... more...

In this book the authors describe the principles and methods behind probabilistic forecasting and Bayesian data assimilation. Instead of focusing on particular application areas, the authors adopt a general dynamical systems approach, with a profusion of low-dimensional, discrete-time numerical examples designed to build intuition about the subject. Part I explains the mathematical framework of ensemble-based probabilistic forecasting and uncertainty... more...

It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game. Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing... more...

Advances in Mechanics: Theoretical, Computational and Interdisciplinary Issues covers the domain of theoretical, experimental and computational mechanics as well as interdisciplinary issues, such as industrial applications. Special attention is paid to the theoretical background and practical applications of computational mechanics. This volume contains 132 contributions presented at the PCM-CMM-2015 Congress held on 8-11... more...