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Showing: 1-10 results of 3270

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone... more...

Learn to do astounding feats with few or no props and a minimum of sleight of hand. Tricks with cards, coins and rope, comedy magic, mental dexterity and much more, including expert advice on psychological misdirection and dramatic presentation. "The best book yet on easy-to-do magic." — Martin Gardner. 247 black-and-white illustrations.

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who... more...

This entertaining book takes us on a fascinating exploration of the world of food. Take a journey with the dynamic father and daughter duo, geographer Gary Fuller and chef Tracy Reddekopp, as they travel around the globe to trace the enduring links of geography and food. Food and its preparation and enjoyment define the major cultural regions of the world and how these regions have changed over time. The authors believe that the peoples of the world... more...

Beethoven’s Skull is an unusual and often humorous survey of the many strange happenings in the history of Western classical music. Proving that good music and shocking tabloid-style stories make excellent bedfellows, it presents tales of revenge, murder, curious accidents, and strange fates that span more than two thousand years. Highlights include: A cursed song that kills those who hear it A composer who lovingly cradles the... more...


Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot,... more...

Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical... more...

Who knew a trip to the therapist could be so much fun, even aesthetically rewarding? Beyond sharing feelings or complaining about your mother, Psychobook reveals the rich history of psychological testing in a fascinating sideways look at classic testing methods, from word-association games to inkblots to personality tests. Psychobook includes never-before-seen content from long-hidden archives, as well as reimagined tests from contemporary artists and... more...

Learn how to think like a chess grandmaster . . . in just a year! Become a better chess player with the help of International Grandmaster Andrew Soltis. Soltis has selected 365 instructive short games to analyze, step by step, and then arranged them as daily lessons for players who want to reach the next level but can't devote hours to study. Each one features test-yourself quizzes and chess diagrams for visual learners, while... more...

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