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Showing: 1-10 results of 3280

The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of "Fundamentals of Computer Graphics" adds four new contributed chapters and contains substantial reorganizations and improvements to the core... more...

Through revealing photographs and accompanying text, this book offers an enchanting and beautiful glimpse into the inner life of the Institut des Hautes Etudes Scientifiques (IHES). The IHES in France is an institute of advanced research in mathematics and theoretical physics with an interest in epistemology and the history of science. It provides exceptionally gifted scientists with a place where they can devote themselves entirely to their research,... more...

This unique collection contains extensive and in-depth interviews with mathematicians who have shaped the field of mathematics in the twentieth century. Collected by two mathematicians respected in the community for their skill in communicating mathematical topics to a broader audience, the book is also rich with photographs and includes an introduction by Philip J. Davis.

The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players... more...

Could you make a fire? Are you able to sew on a button? Do you know how to negotiate a pay rise? If the answer to any of the above is no, then don't worry - you're not alone. Luckily, this book is here to give you a helping hand. Full of useful advice and practical skills that everyone should know, it will provide you with the essential knowledge you need to tackle life's everyday challenges. From the little things, like how to boil an egg or treat a... more...


The rules are simple . . . The math is easy . . . The puzzles get harder and harder! Hooked on area mazes? YOU’RE IN LUCK! Volume Two delivers 100 more puzzles. Your quest is to navigate a network of rectangles to find a missing value. Just remember: Area = length × width Use spatial reasoning to find helpful relationships Whole numbers are all you need. You can always get the answer without using... more...

Learn to confidently devise effective solutions in any situation with this fantastic guide to getting things done by focusing your mind and honing your decision making skills Would you like to weigh up a situation and devise a resolution more effectively? Do you want to make decisions confidently and put them into effect with less worry? Would you like to be able to focus exclusively on the issue in hand rather than be distracted by a dozen irrelevant... more...

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to... more...

Chess Explained is a new series of books about chess openings. They are not theoretical works in the traditional sense, but more a series of lessons from a chess expert with extensive over-the-board experience with an opening. You will gain an understanding of the opening and the middlegames to which it leads, enabling you to find the right moves and plans in your own games. It is as if you were sitting at the board with a chess coach answering your... more...

"Ethnographies of the Videogame" uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the... more...