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Showing: 1-10 results of 3270

Who were the five strangest mathematicians in history? What are the ten most interesting numbers? Jam-packed with thought-provoking mathematical mysteries, puzzles, and games, Wonders of Numbers will enchant even the most left-brained of readers.Hosted by the quirky Dr. Googol--who resides on a remote island and occasionally collaborates with Clifford Pickover--Wonders of Numbers focuses on creativity and the delight of discovery. Here is a potpourri... more...

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and... more...

Josh Waitzkin knows what it means to be at the top of his game. A public figure since winning his first National Chess Championship at the age of nine, Waitzkin was catapulted into a media whirlwind as a teenager when his father's book Searching for Bobby Fischer was made into a major motion picture. After dominating the scholastic chess world for ten years, Waitzkin expanded his horizons, taking on the martial art Tai Chi Chuan and ultimately earning... more...

365 days of inventions, discoveries, science, and technology, from the editors of Wired Magazine. On January 30, Rubik applied for a patent on his cube (1975). On the next day, 17 years earlier, the first U.S. Satellite passed through the Van Allen radiation belt. On March 17, the airplane "black box" made its maiden voyage (1953). And what about today? Every day of the year has a rich scientific and technological heritage just waiting to be... more...

Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it... more...


"We never grow tired of good news how come' mysteries of this kind....These story brainteasers are often solved in groups...with solvers asking yes-or-no questions of the puzzle poser (the one holding this book, perhaps). A novel feature of this volume is a Clues' section containing sample questions and answers, allowing you to play along solitaire."--Games World of Puzzles. 96 pages, 24 b/w illus., 5 3/8 x 8 1/4.... more...

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Boost Your Creative Genius! (Paperback)Do you want to improve your ability to think 'outside the box' and boost your creativity? From the author of Test Your Creative Thinking (The Times) comes this truly mind-altering and inspirational book of more than 300 brand new lateral puzzles, which provide a fantastic opportunity for anyone to improve their creativity and mental flexibility. It is packed with all kinds of fun and imaginative problems of... more...

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Zenon Franco guides readers through 50 top-level games, challenges them to guess key moves correctly, and poses questions at critical moments. Points are awarded for good answers, and at the end of each game, a score-chart rates the reader's performance. This material has never appeared in the English language before, and represents the pick of monthly articles that Franco has written for a quarter of a century in Spanish-language magazines, revised... more...