This book constitutes the thoroughly refereed post-conference
proceedings of the 6th International Conference on Serious Games,
Interaction and Simulation, SGAMES 2016, held in Porto, Portugal,
in June 2016.
The 19 revised full papers presented together with 2 keynote
papers and an editorial introduction were carefully reviewed and
selected from all the submissions. The papers cover areas like
cognition, psychology, technology-enhanced... more...