The book takes a clear, step-by-step approach to building small,
simple game projects. It focuses on short, attainable goals so that
the reader can finish something, instead of trying to create a
complex RPG or open-world game that never sees the light of day.
This book encourages readers hungry for knowledge. It does not go
into gory detail about how every little knob and dial functions –
that's what the software manual is for! Rather, this book is... more...