A manual for both designers and users, comprehensively presenting
the current state of experts' knowledge on virtual reality (VR)
in computer science, mechanics, optics, acoustics, physiology,
psychology, ergonomics, ethics, and related area. Designed as a
reference book and design guide to help the reader develop a VR
project, it presents the reader with the importance of the user’s
needs and various aspects of the human computer... more...