A compilation of key chapters from the top MK computer animation
books available today - in the areas of motion capture, facial
features, solid spaces, fluids, gases, biology, point-based
graphics, and Maya. The chapters provide CG Animators with an
excellent sampling of essential techniques that every 3D artist
needs to create stunning and versatile images. Animators will be
able to master myriad modeling, rendering, and texturing... more...